The development team
at 343 Industries might not be willing to deliver any details about the
Memories of Reach downloadable content that it is working on, but the
studio is ready to talk a little more about the coming Infection mode
and about the way it plans to offer even more options for controller
setting in the coming weeks.
The company says that hundreds of thousands of
matches of Warzone Firefight were played during the beta and that 147
million enemies were taken down by those taking part and the feedback
obtained from the community is being used to improve the experience
ahead of the summer launch.
David Ellis, the multiplayer designer, is quoted on the
official site
as saying that, "Watching you answer the call to fight alongside your
fellow Spartans against the myriad of enemies arrayed against you while
completing your objectives has meant so much to everyone who has
contributed to Warzone Firefight."
343 Industries is also tweaking the Super Fiesta
social playlist for Halo 5: Guardians to give gamers access to REQs,
although the rarest of them will be even rarer here in order to make
sure that the experience is balanced, with access open to fans all
through the week.
Infection is coming soon to the shooter
The developers are offering three new images taken
from the Infection mode, but are not yet willing to say when they are
planning to launch it or to reveal all the gameplay mechanics associated
with it.
Gamers will be able to engage with the experience on
some fan made maps for the shooter, including Malignant, Nerve Center
and RIP Tide, which are currently playtested.
343 Industries is also working to add even more
controller options to Halo 5: Guardians with David Pashute, the senior
sandbox engineer, explaining that the changes will come when Memories of
Reach is out and will allow players to adjust horizontal and vertical
look sensitivities independently.
Half step values are also introduced to give players, even more, control.
343 Industries is also saying that it has improved
the team Arena experience in Halo 5: Guardians, dealing with map layout,
weapons and more and the plan is to continue to work with top players
to improve them even more ahead of the summer season of the HCS Pro
League.
The process is set to end in late May when gamers
will be able to get access to the exact same content that will power the
competitive side of the shooter.
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