Blizzard removes ability to “avoid this player” in Overwatch
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Kyle Orland
File this in the "department of unintended consequences."
Blizzard has announced that it is removing the "Avoid this player"
feature from online shooter Overwatch, partly because it was isolating players that opponents thought were playing too well.
In an announcement earlier today,
Blizzard said the Prefer/Avoid player feature system "was designed with
the best intentions; however, it's not currently performing in a way
that we feel is healthy for the game." While the ability to note that
you prefer beneficial players is working as intended, the ability to
avoid "problem" players "has impacted the matchmaker in [a] negative way
and led to some very poor player experiences."
Game Director Jeff Kaplan went into much more detail on the change (and matchmaking in general) in a long post about the matter yesterday.
The following anecdote about what happened to a highly skilled
Widowmaker player explains the situation beautifully, so we'll just
quote it here in full:
For example, we recently realized that “Avoid this player” was
wreaking havoc on matchmaking. One of the best Widowmaker players in the
world complained to us about long queue times. We looked into it and
found that hundreds of other players had avoided him (he’s a nice
guy—they avoided him because they did not want to play against him, not
because of misbehavior). The end result was that it took him an
extremely long time to find a match.
The worst part was, by the time he finally got a match, he
had been waiting so long that the system had “opened up” to lower skill
players. Now one of the best Widowmaker players was facing off against
players at a lower skill level. As a result, we’ve disabled the Avoid
system (the UI will go away in an upcoming patch). The system was
designed with the best intent. But the results were pretty disastrous.
Moderating online games like Overwatch is a
constant balancing act between letting players avoid the trolls without
letting trolls abuse the system to punish polite, legitimate players.
Apparently, the "avoid this player" feature was starting to lean too far
toward one end of that spectrum in Overwatch.
Kaplan's entire post on the Overwatch
matchmaking system is well worth a read for anyone interested in how
Blizzard tries to balance short waits for matches with finding quality
opponents that will make for an interesting game. It's not nearly as
simple a process as you might think, with enough variables and vagaries
to make you long for the days of direct connection via IP address.
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