Duskers is spooky space exploration—with a command console
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by Lee Hutchinson
My ship is docked at one end of an abandoned space station,
and I’m staring intently at a flickering schematic view of the facility.
Jill, one of my three squatty remote maintenance drones, is funneling
energy into a power inlet so I can operate a few doors. Twiki is
gathering scrap in what looks like an abandoned corridor—scrap I
desperately need in order to repair my ship’s video system, which has
been on the fritz. Ron is carefully scanning rooms for hidden materials
for Twiki to gather up.
The situation is tense but manageable. This outpost showed an unknown
infestation type, but I’m being careful, closing doors behind my
drones, making sure to not leave a drone for too long in a room with a
vent—because things can crawl out of vents.
Without warning, a door flashes red. "DOOR 22 IS BEING
ATTACKED" appears on the console. It’s the door to the room where Jill
is powering the ship, and I quickly decide it’s time to get the hell
out.
I type in "NAVIGATE 1 2 3 R1" with a swiftness honed by a
lifetime of LucasArts and Sierra adventure games, and in the schematic
view all three of my little drones obediently turn and head for the
airlock… and then the faulty video system gives up the ghost and my
screen goes black. I can still hear the drones moving, but suddenly
Jill's health drops to zero and she goes offline. Twiki goes down a
moment later, and before I can finish typing "STEALTH" to flip on Ron’s
cloaking shield to hide him from whatever's killing my drone fleet, he
too is gone.
In 10 seconds, I lost everything. I love it.
man duskers
This is Duskers, a realtime strategy-exploration-survival indie game by the folks at Misfits Attic. It’s been in the works for a couple of years—the story of how the game came to be can be read on the publisher’s site—but it officially achieved release status last month on May 18. It can be picked up now for about $20 on Steam.
You take on the role of a nameless ship captain who must
move from derelict to derelict in order to salvage supplies. But as you
explore you begin to realize that everyone else but you—possibly
everyone else everywhere—is dead. All the ships and stations
you find are infested with…something. Several different kinds of
somethings, in fact. And while you remote pilot your drones around to
gather supplies, those somethings will do what they can to kill your
remotes dead.
My current system, with all the (horrible, scary) places I can go.
My current system, with all the (horrible, scary) places I can go.
Current drone inventory, with reserves. Most drones can be fitted
with three abilities (a few can take four), so you'll want to equip them
for certain roles (recon, towing, and so on).
The ship I just jumped into, with its available upgrades. Remote power in particular is a huge time-saver.
You use the scrap you collect on derelicts to keep everything running. There's never enough scrap.
The more you use each ability or upgrade, the more likely it is to break.
The game’s signature
feature—and the thing that’s kept me enthralled for more than a week—is
that you mostly control your drones via commands typed into a bash-like
console (it's even got tab completion and command aliasing!). This isn’t
an optional gameplay mechanic, either. You can take overhead control of
a single drone and navigate it around obstacles with the arrow keys,
but you have to use the console to make your drones do
anything. You also have to use the console to open doors, power up or
down portions of the derelict you’re currently docked with, and lots of
other things—including executing a panicked all-drones escape when
everything comes tumbling down around your ears.
In between boarding attempts, you can manage and repair your
drones. You start with three but can have up to seven of the little
guys, since you can find and repair disabled drones on some derelicts.
Drones can be fitted with upgrades to make them do different things—one
drone, for example, can be equipped to sneak stealthily into new rooms
and scan them without being detected by lurking creatures. Another drone
might be configured to interface with remote consoles and tow back
damaged drones or ship upgrade components. You might equip a third with
mines, shields, and extra speed to lure hungry monsters away and trap
them in airlocks.
Your ship and its systems—along with the drones and their
upgrades—are wearing out. The scrap you collect from derelicts has to be
used to keep your drones working and to keep their systems from
failing, and there's never enough scrap. Plus every time you
use anything, you increase its chance of failure. Your ship will also
eventually fall apart, and so with each derelict you board, you have to
decide whether the time has come to commandeer it—leaving your old ship
and its upgrades behind but perhaps gaining new upgrades.
Of course, on top of all those choices, you have to clear out the monsters first.
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