Ever since Facebook bought
Oculus several years ago, there’s been fears that the social media
company would begin requiring mandatory Facebook integration or would
otherwise hijack the VR headset in some way. Oculus’ new 1.8 software
update doesn’t make that integration mandatory, but it includes capabilities that may raise eyebrows with its current users.
The new update prompts users to log into Facebook, according to
Ars Technica.
Once you do, your Oculus username changes to your Facebook real name,
without prompting and without any ability to switch it back. Once you
sign in via Facebook, all of your friends who own a Rift are
automatically populated into your Oculus friends list. But since Oculus
Home doesn’t offer any filtering options or the ability to block
individuals from seeing what games you’re playing, that means you can
either be online and visible to everyone, or online and invisible with
no option in-between. It’s not clear if you can remove people once
they’ve been added; Oculus’ help pages note that: “When you connect to
Facebook, your
Oculus friend list is continuously updated so your can share VR easily.”

[Citation Needed]. Image by
Justos
Oculus continues to promise that Facebook
integration will never be mandatory. But its decision to apply a
real-names policy and mandatory friends integration are depressingly
typical for Facebook. The corporation has a long-standing tradition of
destroying user privacy before offering back some of what it took in
obfuscated menus and difficult-to-understand settings. That said,
there’s no evidence that the company is planning to make Facebook
mandatory at any point. Just be aware that if you link Oculus Home to
your Facebook account, you may not be able to walk that connection back
in the future. If you play games that you might not want your
co-workers, family, and friends to know about — and given the stigma
still attached to gaming as a time-wasting event, that might include
just about anything — it’s best to skip the integration step altogether.
Oculus
came under fire earlier this year for some of its privacy and data
collection and was asked to submit information to Congress clarifying
what it collects and how it uses that information.
Recent surveys have suggested that headsets like the
Vive, with its integrated motion controllers, are more popular than
Oculus Rift,
but sales data from HTC and Oculus isn’t currently available. Sony will
roll out PlayStation VR in a matter of weeks, and how well or poorly
that platform sells will probably set expectations for developers and
investors regarding the long-term feasibility of
virtual reality.
Some Oculus owners are reporting they aren’t
seeing the new Facebook integration even after upgrading to 1.8, so it’s
possible that the feature is rolling out slowly in particular areas.
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