Steam released an updated
client in the last few days, with some noteworthy features and updates.
The big news from this patch will be welcome for anyone who likes using a
PS4 controller on the PC — it’s now fully supported in Steam’s Big
Picture mode. According to Valve, you can configure the PS4 controller
the same way you’d configure a native Steam controller, with native API
support and robust button mapping. You can even make use of the PS4’s
gyro and map various functions to it.
Valve has also added support for stick mice (a
joystick-based mouse), finer-grained control of haptic settings, LED
color settings, and the option for individual games to opt
out
of using Steam’s configuration support if they’ve implemented their own
support for a PS4 or other controller. All in all, it’s a nice
improvement for gamers who either like the PS4 controller more than
other options, or simply want to use a unified controller for PC and
console gaming. There’s a great many tweaks and adjustments to Big
Picture mode and overall customization options (you can check the
full patch notes for details).
The other major change is that Steam now
supports 4K streaming in-home, provided your router and network are up
to the challenge. It’s also been updated to be compliant with the
version of NVFBC used in the latest Nvidia drivers, and should offer
better performance when installing games to a conventional hard drive.
Valve actually wrote this up as “Improved download and patching speeds
when games are installed to a traditional non-SSD hard drive,” which may
say something about just how many gamers buy SSDs.
Two other bits of
Steam-related
news I’ll go ahead and mention. If you’ve been salivating at the
thought of Valve’s end-of-year extravaganza, you don’t have much longer
to wait. The Steam winter sale will kick off on December 22 and end
January 2 according to what we’ve heard. Steam isn’t bringing back its
flash sales, which means the prices you’ll see when the event kicks off
should be stable for the duration.
Second,
back in October
we ran a story on how VR adoption rates on Steam seemed to have hit a
brick wall after initially surging when the HTC Vive and Oculus Rift
launched earlier this year. September’s data showed that just 0.31% of
Steam users owned a headset, with HTCs’ Vive holding a roughly 2:1
advantage over the Oculus Rift. Two months later, those numbers haven’t
changed much.
Currently, the HTC
Vive
is up to 0.21% of total Steam users, while the Oculus Rift has ticked
up 0.01%. This isn’t necessarily bad news — we don’t know how many
people run Steam and participate in the survey, and that matters when
trying to estimate total VR sales. These increases, modest as they are,
still likely reflect some tens of thousands of unit shipments. That’s
not exciting relative to the entire gaming market, but it’s not bad for
an extremely expensive technology currently marketed towards early
adopters.
The big question will be what these figures look like come January. Sony, HTC, and
Oculus
are all hoping for significant holiday sales for their various VR
initiatives, and these figures will be watched closely to measure how
excited consumers are (or aren’t) about VR headsets.
Comments
Post a Comment