Last week,
news leaked
that Nintendo’s upcoming Switch wasn’t based on Pascal at all.
Previously, all Nvidia had stated was that Switch was based on “the same
architecture as the world’s top-performing GeForce gaming graphics
cards.” Given this statement, some of you doubted reports that the new
console would rely on Maxwell-era technology instead of Pascal. The
truth may be a bit more complex, since the X1 inside Tegra could have
been customized to one degree or another, but the heart of the chip
appears to be a 20nm Maxwell GPU.
That’s the news from Eurogamer, which reached
out to sources of its own to see what it could find. Eurogamer wasn’t
able to find a source willing to say on the record that the Switch is
simply a Tegra X1, though the specs Nintendo is apparently using to
brief developers do resemble that chip in multiple key areas. But what’s
truly surprising are the SoCs CPU and GPU clock speeds — if accurate,
the Switch is going to be more handicapped than I thought.
Eurogamer reports
that the CPU will run at 1020MHz, or 50% of the Tegra X1’s stated
maximum clock speed, while the GPU will be locked to 768MHz while
docked. The Shield TV, in contrast, runs at 1GHz. In tablet mode, the
chip down-clocks to just 307.2MHz, or 40% of its docked clock. Memory
clock speeds also drop when the device is undocked, though developers
can choose to keep them pegged at full speed (docked clock is 1600MHz,
undocked clock is 1331MHz).
Now, what does this mean for the handheld’s
gaming performance? First, it’s not quite as bad as it looks. If you’ve
paid any attention to mobile hardware for the past few years, you’re
doubtlessly aware that while mobile SoC manufacturers make big claims
about clock speeds, these figures are always “up to” rather than flat
clock rates. It’s not unusual to see performance drop sharply once
thermal regulation kicks in, and Nintendo looks to be trying to avoid
that by specifying a constant level of performance, rather than allowing
clock rates to ‘float’ the way SoC manufacturers often do.
Developers can also choose to limit the Switch
to 307.2MHz while docked as well, though it’s not clear if they’ll
choose to do so. According to Eurogamer’s sources, this data was
distributed along with a note telling developers it represents “the
final specification for the combinations of performance configurations
and performance modes that applications will be able to use at launch.”
But in terms of absolute horsepower, don’t look to
Switch
to close any gaps with the PS4 or Xbox One. I stand by what I said
regarding the Wii U’s visuals — I think there’s plenty of room on these
spec sheets for the Switch to offer equal or greater performance, but
the gap between even the PS4 / Xbox One from 2013 and the Switch is
going to remain significant. This, in turn, suggests that Nintendo isn’t
going to switch focus and start courting third-party developers anytime
soon.
I suspect Nintendo picked its specifications
the way it did so it could position Switch as a strong upgrade to both
platforms. When operating on battery life, the Switch’s 720p screen and
substantially updated GPU core will make it a far better system than the
3DS. When operating in a docked configuration, the Switch should be
substantially stronger than the Wii U. From that perspective, and viewed
relative to the rest of Nintendo’s hardware, the Switch should be a
unilateral improvement over both of its previous platforms.
One other tidbit: There’s no sign that the
Switch encompasses any of the performance-boosting capabilities or
modular hardware upgrade options that were theorized might exist based
on Nintendo’s own patent applications.
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