Overwatch director speaks out against console mouse/keyboard adapters
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Kyle Orland
Regardless of where you fall in the long-running debate
between keyboard/mouse and analog stick controls, you could
historically be relatively sure that everyone on a single platform would
be playing with the same control scheme. Recently, though, third-party
adapters have started allowing console players to use a mouse and
keyboard effectively on dedicated consoles, throwing off the competitive
balance in a way that Overwatch director Jeff Kaplan doesn't appreciate.
"The Overwatch team objects to the use of mouse and keyboard on console," Kaplan wrote on the Battle.net forums.
"We have contacted both first-party console manufacturers and expressed
our concern about the use of mouse and keyboard and input conversion
devices.
"We have lobbied and will continue to lobby
for first-party console manufacturers to either disallow mouse and
keyboard and input conversion devices or openly and easily support mouse
and keyboard for all players," he
continued. "I encourage you to reach out to the hardware manufacturers
and express your concerns (but please do so in a productive and
respectful way)."
These devices essentially emulate a standard
controller through a combination of hardware and software settings,
disguising the keyboard and mouse inputs in a way that makes them hard
for a developer to detect. This is a problem in competitive online games
like Overwatch, where the
quickness and precision of mouse aiming can give a decisive advantage
over players using a slower and clunkier analog stick. "Quick
reflex-focused playstyles that are virtually impossible to do on a
controller were at my command," one Gizmodo reviewer
said of the XIM4. "And even though I was terrible at those playstyles, I
was still better than the other guy. Which is all that matters."
It's nothard to find Overwatch
players complaining about what some see as "blatant cheating" on the
console versions of the game by using a keyboard and mouse. Kaplan's
message board statement shows that the developer is sympathetic to that
position.
Allowing different control options isn't such a big concern for all shooter developers, though. Late last month, the Gears of War 4 developers at The Coalition opened up cross-platform play between PC-based mouse-and-keyboard players play directly against console-based analog stick users. That decision came after a trial run in December
in which "Windows 10 and Xbox players had closely matched results when
comparing Average KD, Score, and Kills per match based on skill
ratings," according to the developers.
As Kaplan writes, opening a mouse and
keyboard control option to all console players, and not just those who
invest in costly third-party solutions, could help balance things out a
bit. Microsoft said back in June
that official support for mouse-and-keyboard controls was "months away"
from coming to the Xbox One, but no additional details have been made
available since.
The PS4 technically supports USB and Bluetooth
mice and keyboards in games, but developers have to explicitly code
native support for the alternative controls into their titles. So far,
only a handful of MMOs ported from the PC do so. The PS4 also hosts the
TAC Pro, an officially licensed mouse and keyboard device peripheral
maker Hori that is "designed to work seamlessly with the PS4 system and
all games and "designed specifically for FPS games," according to its product page.
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