By Joel Hruska
Five years ago, in 2012, Valve announced
Steam Greenlight
— a new attempt to surface content on Steam and allow users to vote on
which games should be featured. Unfortunately, Greenlight proved to be a
disaster. There was far too little curation and the system was easily
gamed, with developers offering free copies, upvoting each others’
content, and the entire system being generally buried in legions of
trash.
Today, Valve announced that it would kill Steam Greenlight and implement a new program,
Steam Direct. The
company notes that Steam Greenlight did lead to over 100 games that
made over one million dollars. But that’s nothing in comparison to the
sheer number of titles that have flooded the service.
Graph by Steam Spy
This chart from Steam Spy shows that nearly 40% of the games available on the service were released in 2016
alone.
Valve’s press release announcing the creation of Steam Direct tacitly
acknowledges this problem, saying: “Greenlight also exposed two key
problems we still needed to address: improving the entire pipeline for
bringing new content to Steam and finding more ways to connect customers
with the types of content they wanted.”
The company intends to roll out this new program starting in the
spring of 2017. Developers will be asked to complete some paperwork,
verify their personal or company information, and supply tax documents
similar to applying for a bank account. There will also be a
per-application fee to cover Steam’s distribution costs. The size of
this fee is still under discussion; the company has discussed something
as low as $100 and as high as $5,000.
The question is, will any of this stop Steam from becoming a further
dumping ground for poor games and shoddy work? The problem with
Greenlight was that Steam could never devote enough resources to it (or
chose not to) to effectively manage the program. Charging a steep
distribution fee for titles would help crack down on shovelware, but it
would also make Steam more of a walled garden. Then again, a little
walled gardening can be welcome if the wall is genuinely used to promote
quality control.
That’s going to be the most difficult aspect to any
distribution system. Steam wants to put more games in front of people
that want to play them, and it’s previously rolled out Discovery updates
and algorithmic queues to improve discoverability. But the sheer flood
of games pouring on to the platform makes it difficult for anyone to
find signal in the noise — and if Steam Direct doesn’t address that
issue squarely, it’ll only get worse from here.
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