Two years ago, Shenmue creator
Yu Suzuki took to Sony’s stage at E3 and announced a third game in the
Shenmue series. The Shenmue series had always been intended to run for
four games but had prematurely died after Sega killed Dreamcast
development. When Suzuki announced that the game would launch on
Kickstarter, Shenmue fans immediately drove it into the stratosphere,
setting a record for the fastest KS to break two million dollars (eight
hours, 43 minutes). We haven’t seen much of the title since then, but a
new teaser trailer has surfaced online. It’s… well, it’s really
something.
At first, things look pretty good. The main
theme (carried over from Shenmue and Shenmue II) is gorgeous, the
environments are visually interesting, and the first shot of the girl,
Shenhua Ling, looks pretty good. Then the camera turns to Ryo, the main
protagonist of all three games, and we’re treated to this dead-eyed,
face-locked marionette:
This is, literally, the only face Ryo makes throughout the entire trailer. Apart from managing to blink once
he shows no facial expressions. Even when engaged in combat with a man
who resembles an Asian version of the Joker crossed with Dwayne ‘The
Rock’ Johnson in his prime, Ryo can’t muster so much as a sneer.
Did I ever tell you how I got these scars?
Some of the background and scenery shots truly
are impressive. They may not look exactly like real life, but Shenmue
III’s terrain and locations are an excellent example of how a game can
use stylized depictions to make a world more interesting.
The environments and scenery are genuinely gorgeous.
But the animation… whoo boy. Characters move
like wooden puppets, if we’re being generous. This is less a dip into
the uncanny valley and more an in-depth exploration of the Uncanny
Mariana Trench.
Crouching Tiger, Hidden Genetic Susceptibility to Long-Term Facial Paralysis?
Shenmue fans have already poured out in
legions to defend the indefensible, claiming that this is acceptable
because either 1). The game isn’t a AAA title, 2). Shenmue players want
terrible animation because that’s how the games looked back then, or 3).
It’s an honor to pay for a terribly animated game that wouldn’t pass
muster as a flash-based title circa 2010. None of these are particularly
compelling explanations. First, we don’t know how much money
investors and Sony
poured into Shenmue III; the original Kickstarter campaign was a
cynical ploy by Sony to drum up cash for a game they refused to bankroll
entirely but still plowed cash into. Yu Suzuki later admitted that the
game would seek outside funding in addition to the Kickstarter, with
Sony also assisting with production rather than focusing solely on
marketing Second, the game uses Unreal Engine 4, one of the most
robustly supported engines around. There are entire middleware libraries
devoted to handling character animation, and no reason not to deploy
them.
I have no doubt that there are people who
would play Shenmue: ASCI Edition if it meant getting another game. I
don’t have a problem with that; people have a right to play any game
they want, any way they please. But for many people, Shenmue III will be
the first look they ever get at the game series, either because they
never owned a Dreamcast, or because they were too young to be gaming
when the series launched nearly 20 years ago. Pushing the nostalgia
factor may appeal to some, but few modern gamers are going to find a
series attractive when the lead character’s ability to blink like a
mammal is in some doubt. A trailer like this could harm the game’s
ability to find an audience outside its die-hard fan base, and the best
way to ensure a Shenmue IV is to make certain Shenmue III is as good as
possible. Right now, the animations are terrible to the point of yanking
you out of the world the video is trying to create.
Very Good.
ReplyDeleteSee RETRO: https://producaoindustrialblog.com/2017/11/01/process-capability-software-sinclair-ql/