Until now, Google’s Daydream VR has been limited by support for only a
single, basic controller, but that may be changing. Simultaneous
multiple controller support has just been added to the Google VR
software used by Daydream and Cardboard devices, though it’s unclear
which headsets will actually support the feature.
Spotted by Redditors today within the latest GitHub release of Google VR
SDK for Unity version 1.150.0, the Multiple Controller Support feature
begins by selecting one controller as the “dominant controller” based on
the user’s left- or right-handedness, then tracking inputs from both
hands. Each controller’s orientation, gyroscope, accelerometer, touch,
and button input can be separately monitored, along with battery level
and error information.
Critically, however, Google’s release notes suggest that some Daydream
devices will only support a single controller, while others can support
two controllers. It’s unclear whether this implies new Daydream hardware
or a firmware update to enable simultaneous dual-controller support.
Regardless, enabling multiple controllers to be used by Daydream
headsets would make ports of other VR devices’ games easier, which is
the key goal of Unity, the game development engine supported by the new
SDK. Unity notes that the only official first-party input device for
Daydream has been the pill-shaped Daydream controller, which offers
three degrees of freedom, a dual-axis touch/click controller, and two
extra buttons. By comparison, Google’s Cardboard has supported various
third-party controllers.
We’ve reached out to Google for additional details and will update this article if and when we hear back.
https://www.geezgo.com/sps/30615
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