By
Ben Algaze
While I was researching another story, I ran across this Slate article referencing some
futuristic Microsoft concept videos from 1999 and 2000.
In these videos, it’s clear Microsoft did have vision (and continues
to), and foresaw much of the evolution and innovation of the past 15
years. And it’s a bit of irony that this was on Slate, which started out
as an online magazine on Microsoft’s MSN online service in 1996 (for
kicks, check out Slate founding editor Michael Kinsley’s 2006
retrospective
here).
At any rate, watch the videos and you’ll see rich online
collaboration, smartphones, tablets, location-aware services, voice
controlled devices, personalized cloud based content on multiple
devices, and more. At the dawn of the millennium, Microsoft was one of
the richest companies on the planet, sitting on over $20 billion in cash
and continuing to grow revenues at a 25% annual clip. Despite its well
documented foibles in many areas, today’s Microsoft continues to be cash
rich and extremely profitable. But where did it go wrong?
Much has been written
about Microsoft’s missteps of the past 15 years in particular. A large
part of the blame has been directed at Steve Ballmer’s leadership of the
company since 2000, and the company’s historically competitive culture.
In most cases, the CEO of a company gets a disproportionate share of
both the credit and blame for a company’s performance. Of course, credit
or blame has to go
somewhere, and the person at the top is the lightning rod.
But reality is usually more complicated than that. Most companies
that once dominated their core markets, like IBM and Microsoft, also
tend to be criticized for not being innovators. People say they’re just
followers, adapters of others’ innovations, and better marketers. As
companies build huge businesses, they tend to take less risks with them.
While there is some truth to the innovation criticism, the real
story is more nuanced.
The history of computing shows that one company rarely gets to
dominate the next great technology shift. IBM dominated mainframes,
successfully weathered the minicomputer wave, and created the PC
architecture and market that opened the door for Intel and Microsoft.
But IBM didn’t dominate these other businesses in the same way as
mainframes. Microsoft dominated the market for PC operating systems,
extended that dominance into PC applications, and successfully weathered
the initial shift of computing to the Internet. But it failed to extend
that dominance to Web services, mobile devices, cloud computing, or
even gaming — despite investing tens of billions in those areas in the
past two decades.
Both IBM and Microsoft have other successful businesses, and each
remains a powerful, profitable company in the Fortune 50. IBM has been
around 100 years, and Microsoft for 40. The platform companies seen as
leaders today, like Facebook, Google, and Amazon, have been around for
10 to 20 years. And today’s big gorilla, Apple, is a pioneer from
Microsoft’s era, the era of the PC. Apple never dominated PCs despite
being the early innovator, but its near-death experience in the
mid-to-late 1990s caused management — aided by the return of Steve Jobs
— to think about its core strengths and focus on a few key products. The
other companies have seen one or two technology platform shifts. Time
will tell if they will be able to be dominant in the next great
platform, whatever that may be.
For now, let’s take a closer look at Microsoft, and some of the
reasons why it may have missed creating the computing world it
envisioned. This is by no means exhaustive or definitive. But there are
some underlying themes that likely will apply — eventually — to some of
Microsoft’s key competitors as well.
Early handhelds
As everyone knows, Microsoft is trying to maintain relevance in smartphones and tablets, two huge markets that have
slowed the growth of PCs,
and thus threaten Microsoft’s dominance. The irony, of course, is that
Microsoft was a pioneer in this area, even though true to Microsoft form
it was a fast follower, not an inventor of the product (as is today’s
Apple).
It’s useful to trace back the history a bit. In the early
1990s, pen computing — stylus-based touch interfaces and handwriting
recognition — was all the rage. Go introduced the Penpoint OS in 1992.
Microsoft Windows for Pen also debuted in 1992, aiming to make Windows
the OS of choice for new handheld devices, even though Windows was yet
to be a juggernaut in the ensuing go-go PC growth years in the 1990s.
Apple introduced the MessagePad in 1993, part of its Newton platform for
these types of devices. For many reasons that would take too much space
here, we know all of these devices never took off. Neither the hardware
nor software was mature enough at that time to make those
products popular outside of some vertical applications. And Microsoft’s
WinPad project, in collaboration with leading OEMs like Compaq at the
time, never even saw the light of day.
In the mid 1990s, Microsoft resurrected some of the OS work on that
platform into a project called Pegasus, which became Windows CE. Windows
CE was intended to be a smaller, lighter version of Windows, to run on
embedded devices (and non-Intel processors) and upcoming PDAs. Around
the same time, Palm released its PalmPilot, one of the first
commercially successful PDAs in the market; Nokia introduced the
Communicator 9000; and IBM shipped the Simon. Both the Simon and the
Communicator were probably the first devices we could consider a
smartphone, as each device married mobile phone and PDA capabilities.
Microsoft was not left out of the PDA market. In 1996, the first
Windows CE-powered devices appeared from Casio and NEC. The original OS
was called Handheld PC, then PalmPC, and then Palm-sized PC, as Palm
sued Microsoft over the name. It later changed to PocketPC and Windows
Mobile over time. The evolution of the name itself is telling, as it was
always tied to PCs and Windows. The original interface for Windows CE
devices was a touch screen, operated with a finger (difficult) or a
stylus, and essentially it was a miniature version of the Windows
interface.
Using a Windows CE PDA was never as easy as using a Palm
PDA. The Windows UI did not scale that well to these small handhelds.
The use of the stylus to operate the device made it tough to use
one-handed, something we now do relatively easily with our smartphones.
To be fair, Palm and other devices used styli too. The Holy Grail of
useful handwriting recognition continued to be pursued. Yet the reality
was that handwriting recognition was still clumsy and slow as an input
mode, even if both Palm’s Graffiti and Microsoft’s own work made
important strides with it.
In meetings at that time, Bill Gates didn’t use a laptop to take
notes. He used yellow legal pads, and would take copious notes on them.
In fact, he also didn’t like PowerPoint presentations projected. He
preferred them printed out, so he could easily write on them – as well
as read ahead. Personally, he had always been passionate about embedding
great handwriting writing recognition on a device. That passion drove a
lot of the thinking around the user experience for Microsoft’s mobile
efforts, and would affect Microsoft’s later tablet efforts as well.
Smartphones
In the early 2000s, the PDA functionality migrated to smartphones.
BlackBerry had started out manufacturing two-way pagers, but in 2000 it
introduced the first wireless email device, the RIM 957. In 2002, it
followed with the BlackBerry 5810, its first product that was also a
phone.
BlackBerry was successful with their devices largely because
of two factors. The first was a focus on email, as that was the killer
app that caused the devices to be extremely popular with professionals.
The second was the keyboard design, which enabled people to actually
input characters quickly for email and other purposes, without slow and
inaccurate handwriting recognition or cumbersome virtual keyboards.
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