Extreme Mutant News: Fallout 4’s launch trailer, eye candy, and more
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By Joel Hruska
Fallout 4, otherwise known as The Game That Ate November, will
launch in a matter of days, and we’ve rounded up the various news,
pre-releases, technical previews, and developments that accompany the
game. It’s been just over five years since we got a new Fallout game,
and excitement for the game is reaching a fevered pitch.
First, the technical details.
Fallout 4 uses the same Creation Engine that powered Skyrim, but
includes a number of sophisticated feature updates that the Creation
Engine didn’t support back in 2011. It’ll ship with full DX11 support
(there’s no word on a DX12 version, but Bethesda engines have typically
lagged cutting-edge adoptions in API. Nonetheless, the game looks
incredible. Bethesda is touting a new volumetric light engine,
physically based deferred rendering, and a cloth simulation system that
lets fabric ripple realistically in the wind. The screenshot below shows
how different the same area can look depending on the time of day and
ambient weather conditions.
Click to enlarge
Other features include Bokeh depth of field support, temporal AA,
SSAO, something delightful called “Dynamic Dismemberment using Hardware
Tessellation,” and screen space reflections. The proof will be in the
pudding, but FO4 looks set to jettison the grim, washed-out Wasteland we
saw in FO3 and FNV at least some of the time.
If you still haven’t had enough visual goodies, you can
check the launch trailer below. As predicted, the Institute is a major
focus of the game — but it looks as though you’ll be fighting against
it, rather than alongside it. The launch trailer has a number of
intriguing scenes — “synths” are obviously feared (and shown in various
stages of construction), but we also see the Sole Survivor fighting against
the Brotherhood of Steel. Fallout canon typically positions the
Brotherhood as the good guys, or at least as a neutral party willing to
help you in exchange for assistance in their own projects.
In contrast, this video shows the player launching an attack against a Brotherhood Initiate — and a Brotherhood Initiate in a Vertibird
at that. The Vertibird (think of a parallel world version of the V-22
Osprey) is the kind of advanced technology that the Brotherhood
historically lacked. The Washington DC BoS chapter was ill-equipped to
fight the Enclave in FO3, but the New England chapter is far better
equipped. Speaking of the Enclave, there’s no sign of them in any of
FO4’s materials — whether they make an appearance in the game or not is
still unknown.
Of map-size and Pip Boys
In other Fallout news, Ars Technica took the new Fallout application for a spin
and found it could be handy as a way to keep the game map or other
features on-screen while you actually play. It’s possible to look at one
screen of data on your phone while using the Pip-Boy for other
functions in-game, which means you can effectively dual-screen the
wrist-mounted interface. Unfortunately, using the wrist-mounted actual
Pip-Boy when playing the game (if you’re lucky enough to have the
Collector’s Edition) is a better idea in theory than in practice. It’s
rather bulky and awkward to use, and the angle the device fits doesn’t
really mesh well with playing the game. Still, it’s nice to see a
company using a mobile app for something besides forcing a player to
unlock treasure chests (thank you Ubisoft!)
This GIF shows the Skyrim map, overlaid with FO4 and FO3.
Finally, there’s an ongoing effort to trace exactly how big the Fallout 4 map is by running across it. Kotaku claims it takes 10 minutes, 40 seconds to run across the entire map, as compared to about two hours to walk
across Skyrim. (Estimates on how long it takes to run put the total
around 30 minutes depending on your route, equipment, and various
perks). Those concerned about the game’s size / longevity, however,
would be well-advised to keep one thing in mind — total map size isn’t a
great estimate of how much content is in the game. Even in Skyrim,
simply knowing the size of the map told you nothing about the number of
included dungeons, hidden areas, or the explorable towns. Fallout 3 had a
number of DC Metro tunnels to poke through and explore, and the DC
area, while visible from the main map, couldn’t be reached directly from
the outside.
The video above shows a run-through of the map, though it may not be
online for very long. Bethesda has been cracking down. The company has
apparently declared an embargo for the embargo (Reviewers
aren’t supposed to tell their readers that they’ll be running reviews on
Monday morning until Friday morning. Why? No idea).
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