Call Of Duty: Black Ops 4 Patch Notes Bring Back "Speed Cola" Perk, PC Balance Tweaks

Black Ops 4 gets another host of changes.

Call of Duty: Black Ops 4 has gotten another global update across all platforms, including quality-of-life improvements, a new Perk system modifier, and PC-specific balance changes. Plus it includes the usual round of regular bug fixes that are to be expected with an ongoing live game.

In the patch notes, Treyarch says that the PC balance updates are distinct from the other platforms and the teams evaluate them separately. As a result the notes have their own PC section with additional keybinds, more slight toggles for things like push to talk or Asus Aura RGB effects, and several balance changes to weapons.

Meanwhile, all modes got improvements to detecting melee attacks, exploit fixes in Multiplayer, and crash fixes in Zombies. The Zombies mode also got a new modifier to its Perk system to increase weapon reload speed. If you've played previous games you may recognize this as the "Speed Cola" perk. Combining it with Fast Mags/Hybrid Mags, it results in a 50% overall increase.

"This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class," reads the notes. "Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new 'Speed Cola' tuning values."

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Check below for the full patch notes.
Black Ops 4 November 15 Update Patch Notes
Multiplayer

Gameplay

Improved melee attack hit registration. More improvements to come in an upcoming patch.

Added enemy attachment information to Killcam.

Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

Create-a-Class

Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

CWL Custom Games

General

Specialist Equipment restrictions are now implemented as intended.

Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

Torque

Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

Maps

Nuketown

Closed an exploit where players could grapple on top of the red shed.

Firing Range

Closed a cover exploit on top of some sandbags.

Scorestreaks

Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

Modes

Gun Game

Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

Challenges

EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

Stability

Global

Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

Fixed a rare crash that could occur while using Anywhere But Here.

Fixed a rare crash that could occur while using the Chakram throw.

Fixed a rare crash that could occur upon Homunculus death.

IX

Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

Fixed a crash that could occur upon completing the Arena Rock side quest.

Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

General

Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

Characters

Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

General

Miscellaneous

Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

Fixed a crash that could occur when switching between modes.

Fist Bump returned to the Gestures menu.

Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

Black Market

Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

General (PC ONLY)

Stability

Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.

Fixed a rare crash during the first seconds after launching the game.

Gameplay

Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.

Added a gameplay option for ADS sensitivity trigger timing.

Added a gameplay option to remove hitmarker visual and/or sound.

Added an option to toggle Asus Aura RGB effects On or Off.

Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.

Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

Miscellaneous

Resolved an issue where the player could not name Paintjobs.

Fixed an issue where the player could not change reticle color with the mouse.

Added visual improvements on tooltips throughout various menus.

New messages will now always be displayed in the chat box, including callouts.

Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)

General

Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.

Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.

Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.

Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)

SMGs

Saug 9mm

Hip fire spread increased.

Spitfire

Hip fire spread increased.

Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.

Cordite

Hip-fire spread increased.

Tactical Rifles

Auger DMR

Slightly increased rate of fire.

ABR 223

Reduced delay between each burst.

Sniper Rifles

Paladin HB50

High Caliber I - Now grants a one-shot kill to shoulders and above.

High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.

Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout (PC ONLY)

Gameplay

Added a keybind to tag an item.

Added Perk activation feedback in the player HUD.

Pressing the Interact key will now close the Stash while looting a Stash.

Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.

Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.

Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.

Stability

Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.

Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.

Hitmarker options are not always set to their default value when launching the game.

New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:

Hitmarker Visuals

Hitmarker Sound Effect

Damage-Based Hitmarkers

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